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Game Dev Handbook
Grouped public handbook for AuraJS surfaces, arranged by domain instead of one monolithic reference file.
docs/external/game-dev-api/README.md

AuraJS Game Developer API Handbook

This page is the grouped index for the public AuraJS handbook.

If you are new, do not start here. Start with Start Here. If you want the truthful default-versus-supported starter boundary, use Supported Starter Catalog. If you want the shortest room-code multiplayer path, use Multiplayer Quickstart. If you want the fuller placement guide, use Handling State and Content.

Live handbook route: https://www.aurajs.gg/docs/handbook

  1. Start Here
  2. Creating a New Game
  3. Multiplayer Quickstart when the project is multiplayer-first
  4. Supported Starter Catalog
  5. Getting Started 2D or Getting Started 3D
  6. Migrating from Three.js when porting a Three-style 3D project mental model
  7. Working with an AuraJS Project
  8. Handling State and Content
  9. Examples and First-Game Recipes
  10. Common Failures and Fixes
  11. Publishing and Large Assets
  12. this handbook for grouped depth
  13. AuraJS Reference Docs when exactness matters

Onboarding Pages

Practical Guides

Handbook Sections

Exact Reference

Use the handbook to choose the right family, then move here:

Canonical contract files remain the final source of truth for exact signatures, validation semantics, and reason codes:

DOCUMENT REFERENCE
docs/external/game-dev-api/README.md
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