
Use this page when the work is in the native 3D render path, imported scenes, or 3D asset flow.
aura.draw3daura.camera3daura.lightaura.meshaura.materialaura.scene3daura.skinnedMesh| If you need... | Open this first | Canonical contract |
|---|---|---|
| camera, lighting, shadows, post-processing, draw3d clears and submission | ../external/game-dev-api/08-draw3d-camera-lighting-shadows-and-postfx.md |
../api-contract-3d.md |
| meshes, materials, imported scenes, glTF, skinned mesh | ../external/game-dev-api/09-meshes-materials-scene3d-gltf-and-skinned-mesh.md |
../api-contract-3d.md |
| first authored 3D scene path | ../external/game-dev-api/getting-started-3d.md |
../api-contract-3d.md |
.glb / .gltf asset format truth |
../external/game-dev-api/assets-media.md |
../api-contract-3d.md |
aura.draw3daura.camera3daura.lightaura.mesh, aura.materialaura.scene3d, aura.skinnedMesh../api-contract-3d.md.world-simulation-and-multiplayer-exact-reference.If the scene does not render yet, stay in this family until camera, light, mesh, and material are known-good. Do not mix 3D content debugging with physics or networking too early.