
Use this page when the work is about simulation-heavy native systems or networked/runtime-coordinated play.
aura.physicsaura.physics3daura.terrainaura.navmeshaura.character3daura.computeaura.netaura.multiplayer| If you need... | Open this first | Canonical contract |
|---|---|---|
| physics3d, terrain, navmesh, character controller, compute | ../external/game-dev-api/10-physics-terrain-navmesh-character3d-and-compute.md |
../api-contract-3d.md and ../api-contract.md |
| sockets, multiplayer, discovery, runtime expectations | ../external/game-dev-api/11-networking-and-multiplayer.md |
../api-contract.md |
| local multiplayer starter path | ../external/game-dev-api/creating-a-new-game.md |
../game-state-cli-contract-v1.md |
aura.physics, aura.physics3daura.terrain, aura.navmeshaura.character3daura.computeaura.net, aura.multiplayer../api-contract-3d.md
for 3D world systems or ../api-contract.md for
network/module-gate behavior.These systems are deeper and more optional than the 2D or basic 3D lanes. Start here only when the project clearly needs them.