
Use this page when the work is above the raw runtime but below the full app shell.
aura.anim2daura.animationaura.tweenaura.particlesaura.tilemapaura.sceneaura.stateaura.timeraura.collisionaura.collision3daura.ecsaura.debug| If you need... | Open this first | Canonical contract |
|---|---|---|
| tweening, particles, tilemaps, or sprite animation | ../external/game-dev-api/05-animation-tween-particles-and-tilemaps.md |
../api-contract.md |
| timers, math helpers, colors, vectors, collision, ECS | ../external/game-dev-api/06-math-colors-vectors-timers-collision-and-ecs.md |
../api-contract.md |
| scene flow, state helpers, debug surfaces, test harness | ../external/game-dev-api/07-scenes-state-debug-and-test-harness.md |
../api-contract.md |
| scaffold state ownership and authored content placement | ../external/game-dev-api/handling-state-and-content.md |
../game-state-cli-contract-v1.md |
aura.anim2d, aura.animation, aura.tweenaura.particles, aura.tilemapaura.scene, aura.stateaura.timer, aura.collision, aura.collision3d,
aura.ecs, aura.debug../api-contract.md.../game-state-cli-contract-v1.md.Use this family when the question is about gameplay behavior and state shape, not just raw drawing or startup.